Bring your own controller, button-check properly, don’t pause, play Double Elimination, win 2/3 games (3/5 in Top 3, i.e. Winners Finals, Losers Finals, Grand Finals, and in BBTag), unregister your controller after the set.
For the next game, loser can change anything (character, stage, in-game side, chair, place with the opponent, …), winner keeps everything.
Be nice, have a good time.
Inevitable Defeat is defined as when a player has legally won the round or match (i.e. landed a move that will kill the opponent) but pauses the game before the game awards the round won icon, will still be awarded the win. Inevitable defeat only applies when the losing player would inevitably die, thus losing the round (usually even when no further buttons are pressed).
When both players are at the game console, they must come to an agreement as to which side of the machine they will play on (i.e. who will sit on player 1 and who will sit on player 2).
If an agreement cannot be reached, a coin-flip shall determine who gets to pick their side.
There are 2 methods for choosing characters. Standard Selection and Blind Pick. Unless either player explicitly asks for Blind Pick, it should be understood that the Standard Selection method is being used. If the players will not be able to select their characters due to both of them waiting for the other player to choose first, the judge is permitted to apply Blind pick.
Standard Selection: Both players choose their characters whenever they want, i.e. free for all. Players pick who they want and start the match.
Once one player chooses a character, neither one of them is allowed to request a Blind Pick.
Blind Pick: Either player must explicitly ask for the Blind Pick before either player chooses a character, or it may be forced as a Judge decision.
When a player requests the Blind Pick, the player on the left side (1p) decides which characters and variations they will choose and whispers his selection to the Judge. The Judge then signals the player on the right (2p) to pick his characters and variations.
Once the player on the right (2p) has finished, the Judge makes sure the player on the left (1p) sticks to his original choices.
The match is over when either player wins the required number of games. Once a player has won the required number of games, the winner of the match will report the result to the Organizer/Judge.
The player who lost the last Game has the option of switching sides (player 1 vs player 2) for the next Game. They also have the option of switching physical seats with his opponent. He is also allowed to choose whatever characters, character variations, or character order he desires.
Neither of these rules apply to the player who won the last Game.
It is the responsibility of the players in the Match to make sure all rules are followed and report possible rule breaks to a Judge immediately.
All non-gameplay rule violations must be reported to a Judge before the Game starts (e.g. the winner switching the characters after winning one Game in a Match). Players are not allowed to stop a Game in progress to address a non-gameplay related rule violation.
Gameplay-related rule violations must be reported at the time they occur or as soon as they are spotted. They will not be taken into account otherwise.
In the event of a player equipment failure, the player has the option to stop the game in progress to obtain a replacement. If a Game is stopped in progress, the responsible player must forfeit the current round (or whole game, as in the case of BBTag) as per standard rules.
New equipment must be immediately available. If the player cannot find a suitable replacement for his equipment in a timely manner, the player must continue to play on their current equipment or forfeit the Match.
Once the replacement equipment is obtained, the player is given the rest of the round to configure their buttons and test the new equipment. If the player gains an unfair advantage by doing so (e.g. charging an abundance of super meter), they must forfeit the game.
A player may opt to switch out equipment between games freely. When this occurs, the player shall be given ample time to configure his buttons before the next game begins.